![]() ![]() I’m not sure how popular Marx is as a potential Smash Bros. ![]() I intentionally left out Dark Matter and Magolor since they seem like other characters that people might want as DLC. It can also smash its fists onto the stage, creating shockwaves which cover the whole floor of the stage, though they move very slowly. However, after a while, it roars, picking up the stage and throwing it into the air like Master Core’s giant form from Smash 4. The final hazard is Void Termina, which is seemingly content to watch the fighting at first. After that, it floats around, summoning random knick-knacks to act as hazards. Star Dream lazily floats on screen, seemingly doing nothing until it charges up energy and fires a beam that fills half of the stage. Queen Sectonia, fused with the Dream Stalk, is raised into view, summoning giant floating gems to act as platforms while using smaller flowers to act as cannons and blades. Zero Two looms in the background, widening its eyes to shoot exploding energy balls at the stage. Given his origins as an NES boss, these are the easiest to avoid of the boss attacks Marx teleports around, using some attacks from his boss battle – I’m thinking that he’ll be smaller than the version that’s fought in World of Light and classic mode, for the sake of making him a less intrusive hazard. Nightmare appears in his wizard form, shooting stars out of his hand at the opponent. Their order is random, though I’ll list them in order of their appearance in the Kirby games. (or, if hazards are off, to hover back there menacingly – they won’t show up on the Battlefield or Final Destination versions of the stage) Nightmare can’t be summoned as an assist trophy on this stage, as he’s one of the hazards. HAT GOOMBA BANDANA DEE SERIESIt’s a flat Final Destination-like stage, with a twist – occasionally, various final bosses from the Kirby series will show up in the background to attack the player. The stage is the Divine Terminus, designed as it is at the end of Guest Star Allies (which, as far as I know, is the first game where Bandana Dee can be player one). Instead, I’d like to focus on an aspect of Kirby that might not be expected of the series at first glance, but it’s something that fans are well aware of – the nightmarish final bosses. Normally, characters tend to have stages from towards the beginning of their games, but that archetype is covered pretty thoroughly by Green Greens and Dream Land, along with Dream Land GB to a lesser extent. His other palette swaps are based on Dedede (red with a yellow bandana and yellow feet), Meta Knight (dark blue with a silvery bandana and dark purple feet), Marx (purple with a half-blue half-red bandana with white circles on it and brown feet), and Rick (white with a brown bandana and pink feet).įor a stage, I figured I’d try something different. His first three palette swaps are his palette swaps from Kirby Star Allies – yellow with a brown bandana and orange feet, sky blue with a dark blue bandana and light purple feet, and green with a dark green bandana and green feet. ![]()
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